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Full text of "XBOX Manual: Chronicles Of Riddick"

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ONLINE ENABLED 



THE CHRONICLES OF 



ESCAPE FROM BUTCHER BAY 



www.riddickgame.com 



IT 



UNIVERSAL 



■-I M 



"The Chronicles of Riddick: Escape from Butcher Bay" interactive game 8 2004 Vivendi Un 

'The Chronicles of Riddick""' & ©Universal Studios. Licensed By Universal Studios Licensing LLLP. All Rights Reserved Vivendi Universal 

Games and the Vivendi Universal Games logo are trademarks of Vivendi Universal Games. Inc. The Starbreeze Engine Technology 

© 2002-2004 Starbreeze AB. AH Rights Reserved. The Starbreeze Logo is a trademark of Starbreeze AB The rabngs icon is a trademark 

ot the Interactive Digital Software Association. Microsoft. Xbox. Xbo> Live, the Live logo, and the Xbon logos are either registered bademarks 

or trademarks of Microsoft Corporation in the United States and or other countries. All other trademarks are the properly of their 

respective owners. 




Safety Information 

About Photosensitive Seizures 

A very small percentage of people may experience a seizure when exposed 
to certain visual images, including flashing lights or patterns that may 
appear in video games. Even people who have no history of seizures 
or epilepsy may have an undiagnosed condition that can cause these 
photosensitive epileptic seizures while watching video games. 
These seizures may have a variety of symptoms, including lightheadedness, 
altered vision, eye or face twitching, jerking or shaking of arms or legs, 
disorientation, confusion, or momentary loss of awareness. Seizures may 
also cause loss of consciousness or convulsions that can lead to injury 
from falling down or striking nearby objects. 

Immediately stop playing and consult a doctor if you experience any of 
these symptoms. Parents should watch for or ask their children about the 
above symptoms-children and teenagers are more likely than adults to 
experience these seizures. 

The risk of photosensitive epileptic seizures may be reduced by sitting 
farther from the television screen, using a smaller television screen, playing 
in a well-lit room, and not playing when you are drowsy or fatigued. 

If you or any of your relatives have a history of seizures or epilepsy, consult 
a doctor before playing. 

Other Important Health and Safety Information The Xbox Instruction 
Manual contains important health and safety information that you should 
read and understand before using this software. 

Avoid Damage to Your Television 

Do not use with certain televisions. Some televisions, especially 
front- or rear-projection types, can be damaged if any video games, 
including Xbox games, are played on them. Static images presented during 
the normal course of game play may "burn in" to the screen, causing a 
permanent shadow of the static image to appear at all times, even when 
video games are not being played. Similar damage may occur from static 
images created when placing a video game on hold or pause. Consult your 
television owner's manual to determine if video games can be played safely 
on your set. If you are unable to find this information in the owner's manual, 
contact your television dealer or the manufacturer to determine if video 
games can be played safely on your set. 

Unauthorized copying, reverse engineering, transmission, public 
performance, rental, pay for play, or circumvention of copy protection is 
strictly prohibited. 



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ESCAPE FROM BUTCHER BAY 



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INTRODUCTION 

GETTING STARTED 

CONNECTING TO XBOX UVF* 



CONTROLLER LAYOUT 

CONTROLS 

MAIN MENU 



«r : 



PAUSE MENU 

XBOX LIVE™ AWARE (FRIENDS ... 

NAVIGATING THE ENVIRONMENT 

USING WEAPONS 



....6 
....7 



FIRST-PERSON FIGHTING 10 

ADVENTURE AND EXPLORATION 11 



11 

11 



13 



WEAPONS 

USEFUL ITEMS 

ENEMIES «- 

CREDITS 16 

LICENSE AGREEMENT 24 

CUSTOMER SUPPORT INSIDE BACK COVER 

"TheJ^vonicles of Riddick: Escape from Butcher Bay" interactive game © 2004 Vivendi Universal Games, Inc. 
All Rights Reserved. "The Chronicles of Riddick" ™ & © Universal Studios. Ucensed by Universal Studios Licensing 
LLLP. All Rights Reserved. Vivendi Universal Games and the Vivendi Universal Games logo are trademarks of Vivendi 
Universal Games, Inc. in the U.S. and/or other countries. The ratings icon is a trademark of the Interactive Digital 
Software Association. Microsoft, Xbox, Xbox Live, the Live logo, and the Xbox logos are registered trademarks or 
trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from 
Microsoft. All other copyrights and trademarks are property of their respective owners. 



GETTING STARTED 




USING THE XBOX* VIDEO GAME SYSTEM 



Welcome to Butcher B 
security prison in the universe. Impossible to escape, 
or so they say. Inside these walls are dank tunnels, 
dimly lit corridors, and other hazardous areas filled 
with guards, savage inmates and deadly creatures 
that prowl the darkness. Chaos, madness, and death 
lurk around every corner. 

Only the cunning will survive. Use your strength to 
overpower enemies. Use your ability to see through 
darkness to save you. You are Richard B. Riddick, 
and only you can break out of this hell. 



Controller port 1 
Controller port 2 




Eject button 
Power button 



. Controller port 4 
Controller port 3 



1. Set up your Xbox video game system by following the instruction 
in the Xbox Instruction Manual. 

2. Press the power button and the status indicator will light up. 

3. Press the eject button and the disc tray will open. 

4. Place The Chronicles of Riddick: Escape from Butcher Bay disc on 
the disc tray with the label facing up and close the disc tray. 

5. Follow on-screen instructions and refer to this manual for more 
information about playing The Chronicles of Riddick: Escape from 
Butcher Bay. 

AVOIDING DAMAGE TO DISCS OR THE DISC DRIVE 

To avoid damage to discs or the disc drive: 

• Insert only Xbox-compatible discs into the disc drive. 

• Never use oddly shaped discs, such as star-shaped or heart-shaped discs. 

• Do not leave a disc in the Xbox console for extended periods when 
not in use. 

• Do not move the Xbox console while the power is on and a disc is 
inserted. 

• Do not apply labels, stickers, or other foreign objects to discs. 



CONNECTING TO XBOX LIVE 



USING THE XBOX CONTROLLER 



Take Riddick Beyond the Box 

Xbox Live is a high-speed or broadband Internet gaming community 
where you can create a permanent gamer identity, set up a Friends List 
with other players, see when they're online, invite them to play, and talk 



iu mem m reai-iime as yuu may. iu ueiciinnie n auua livc io avain 

in your region and for information about connecting to Xbox Live, ; 
www.xbox.com/connect and select your country. 

Connecting 

Before you can use Xbox Live, you need to connect your Xbox console to a 
high-speed internet connection and sign up for the Xbox Live service. To 
determine if Xbox Live is available in your region and for information about 
connecting to Xbox Live, see www.xbox. com/connect . 

Xbox Live Aware 

Xbox Live Aware enables a game without the multiplayer-gaming mode 
to take advantage of certain Xbox Live features. If you are an Xbox Live 
subscriber, Xbox Live Aware allows you to receive invitations to play other 
Xbox Live games online, view your Friends list, get information about the 
current status of other players, and signs you in automatically to Xbox 
Live and Xbox Live Aware. 



CONTROLLER LAYOUT 



left trigger 

left 
thumbstick 

BACK button 
START button 



directional 
pad 




right trigger 

Y button 

X button 

B button 
A button 

Black button 
White button 

right 
thumbstick 






1. Connect the Xbox Controller to any controller port on the front of the Xbox 
console. For multiple players, connect additional controllers to available 
controller ports. 

2. Insert any expansion devices (for example, Xbox Memory Units) into 
controller expansion slots as appropriate. 

3. Follow on-screen instructions and refer to this manual for more 
information about using the Xbox Controller to play The Chronicles 
of Riddick: Escape from Butcher Bay. 



i BM 



ROLS 





■ 

right trigger 


= 


Shoot/Punch/Loud Neckbreak 




left trigger 


= 


Block/Sneak Attack 




left thumbstick 


= 


Move 




press left thumbstick 


= 


Crouch/Stealth Mode 




right thumbstick 


= 


Look 


press right thumbstick 


= 


Eyeshine 




© button 
© button 


: 


Jump 
Activate/ Use 






O button 


= 


Change Weapon 


© button 


= 


Reload 


D-Pad Up 


= 


Lean Up 


D-pad right 


= 


Lean Right 


0-pad left 


= 


Lean Left 


D-pad down 


= 


Duck 


«> button 


= 


Game Menu 




B 4H button 


= 


Journal/Inventory 



white button 
black button 



Flashlight 
Zoom 



MAIN MENU 



New Game - Start a new game. 

Load Game - Load a saved game. 

Options - Change options for Game Content, Controls, and A 
and Video. 

Change Profile - Swap saved user settings and preferences. 

Extra Content - View additional content that vou mav 
have unlocked during the g; 

Friends - Log on to XBox Live (see page 4). 



PAUSE MENU 



Resume - Resume your game. 

Checkpoint Restart - Load the most recent checkpoint save. 

Options - Change options for Game Content, Controls, and Audio 
and Video. 

Friends - Log on to XBox Live (see page 4). 

Quit to Menu - Quit and return to the main menu. 



XBOX Miff AWARE (FRIENDS MENU) 

Use the Friends menu to connect to XBox Live Aware and interact with other 
XBox users. See page 4 for more information. 

Accounts - To connect to XBox Live Aware, select your Account 
and log in. 

New Account - If you have not created an XBox Live account, 
select New Account to start the process and create one. 



NAVIGATING THE ENVIRONMENT 



YOUR JOURNAL 

If you ever need a reminder about what 
you should be doing or what your current 
goal is, press the <■> button to access 
your Journal. Your Journal will list your 
current goal and help point you ir M 
right direction if you need a nudg 



can regain health boxes by 
ng a NanoMed Machine. To use 
one, approach it and press the © 
button. A NanoMed Machine will 
only replenish four health boxes. 



This is indicated by the four bright green diamonds on the machine's display, 
which will disappear as you take health from the machine. If a NanoMed 
Machine is empty, you'll need to recharge it by using a NanoMed Cartridge. 




JUMPING 

You can jump by pressing the 
© button. Jumping will allow 
you to move past obstacles and 
sometimes leap across gaps to 
get to areas you need to explore. 



CLIMBING CRATES 

You can climb crates by approaching 

them and pressing the © button. Then 

you must use the left thumbstick to 

climb up or down the crate. 






SHIMMYING ACROSS LEDGES 

You can shimmy across some ledges to new areas. To 
do this, approach the ledge and press the © button. 
Then use the left thumbstick to move left or right. 
Climb up or down from the ledge by pushing up on 
the left thumbstick to climb. Press the © button to 
let go and drop. 

USING HANGRAILS j 

Hangrails are pieces of overhead scaffolding that 
Riddick can move across. To do this, look up at the 
Hangrail and press the © button to grab it. You can 
then use the left thumbstick to move back and forth 
along the Hangrail. To let go of the Haingrail, use 
the © button again. 



USING WEAPONS 



STRICTED ACCESS DO 

oors are locked and will require special ac 

codes in order to open them. These access codes 

can sometimes be found on guards. If you're having 

trouble getting through a Restricted Access Door, try 

"borrowing" the codes from someone in the area. 



ING VENTS 

Riddick can use vents to sneak through areas undetected. Most vents are 
sealed and will require a Vent Tool to access them. Once you have a Vent Tool, 
simply approach a Vent and press the © button to access it. 

HATCHES AND GRATINGS 

Some hatches and gratings can be kicked in to allow access to new areas. 
Keep your eyes open and experiment with them. 

INTERACTING WITH WORLD ITEMS 

There are items in the world that you can interact 
with at times to accomplish certain goals. Gas Valves, 
Mechanical Valves, and Computers are just a few 
examples of these kinds of world items. To interact 
with a world item, simply approach it and press the 
© button. 



Once you get your 
hands on some 
weapons, they'll be 
a powerful tool 
for making your 
"*p from prison. 




Equipping/Switching Weapons - Equip or switch weapons by 
pressing the © button. 

Fire Weapon - Fire your weapon by pressing the right trigger. 

Reload - Reload your weapon by pressing the © button. 



ING STEALTH 

Heading into a fight with your guns blazing may not always be the best 
approach. Sometimes a little stealth is more effective, and sometimes it's 
just more fun to hunt your enemies. 

SNEAKING 

You can sneak by pressing the left thumbstick button to enter Sneak Mode. 
While you are crouched and in Sneak Mode, your vision will shift so you can 
see more of your surroundings, and it will turn blue when you are completely 
hidden and undetectable. Sneak Mode also allows you to move without being 
heard. 

STEALTH NECKBREAK 

If you need to keep things quiet, you can sneak up behind an enemy and 
break his neck in a way that won't alert others. Simply walk up behind your 
victim and press the left trigger; Riddick will grab his opponent's neck. Then, 
hit the © button repeatedly to overcome his struggling and snap his neck. 



FIRST-PERSON FIGHTING 



ADVENTURE AND EXPLORATION 



Your fists will bring you many victories. To fight inmates or guards, use the 
right trigger to Punch and the left trigger to Block. You can throw different 
types of punches by using the left thumbstick and moving back, forward, left, 
or right as you punch. 

COMBOS 

You can string together combos by throwing different types of punches 
rapid succession. For example try throwing a right punch (right on the t 
stick + right trigger) and then immediately throwing a left punch (left on the 
thumbstick + right trigger). Notice that the left punch is faster in a combo 
than it is by itself. Combos are important— more advanced fighters will block 
simple punches more easily as you get deeper into the prison. 

THE LOUD NECKBREAK 

If you'd rather just snuff someone out quickly, go into Sneak Mode and quietly 
get behind them. When your hands are raised to execute the attack, press the 
right trigger and you'll perform a quick, deadly neckbreak. Be careful though, 
this approach is loud and you might alert others nearby. 

LETHAL MOVES 

When you're fighting an enemy 
with your fists, you can sometimes 
use lethal moves to disable your 
opponent. While holding down the 
left trigger and blocking, your hands 
will sometimes raise — as if ready 
to grab hold of your enemy. At that 
precise moment, use the right 
trigger to activate your lethal move. 
You'll grab your opponent and execute a vicious attack. This is useful against 
enemies who are empty handed, equipped with a gun, or using a prison 
weapon like a club. And it's especially gruesome when you've got a prison 
weapon of your own. Try it with a shiv and show no mercy! 



There are many inmates and guards 
in the prison that you can interact 
with. To do so, approach a charac- 
ter until his name is displayed, then 
press the © button. You can get 
missions from different people that 
will help you gather items. You can 
also trade UD Money for items that 
some inmates are selling. Take 
some time to explore and interact- 
there are hidden surprises for thos 
who get to know their surroundings. 



WEAPON 




Several weapons you can collect throughout the game will help you to 
make your escape. 



A simple, single-fire weapon, the gun is reliable, 
but not very powerful. 




TRANQUILIZER GUN 

This gun will stun your opponents with a powerful 
jolt of electricity. But take care of your business 
quickly — they'll wake up after awhile. 



SHOTGUN 

This weapon is extremely powerful and devastating 
at close range, but ineffective at a distance. 









USEFUL ITEMS 



ASSAULT RIFLE 

Good up close or from a distance, this automatic rifle 
enables you to fire rounds rapidly and accurately. 






There are lots of useful items that you'll want to collect to help you escape. 



f our time, UD Money can be 
pons or smokes. 



INI-GUN 

ligh-powered chain gun that spits out 50 rounds 
r second. 



GRENADES 

These explosive grenades are effective at clearing out 

rooms, making it safe for you to enter. 



BRASS KNUCKLES 

Useful in first person fighting, these really pack a punch. 





NOMED CARTRIDGE 
When you need health and a NanoMed Machine is 
empty, this cartridge will recharge the station, and 
to get health from it. 



SMOKES 

Also a valuable item, smokes unlock special 

features in the game! 



SHIVS 

These simple weapons are very effective during 
hand-to-hand combat. 



VENT TOOL 

This will help you open sealed vents so you can 
explore and get deeper into the prison. 



CLUBS 

These crude weapons can inflict major damage on 
your enemies. 



DRUGS 

There is always a demand for this stuff in Butcher Bay, 
use this demand to your advantage. 



ENEMIES 






Escaping from the highest security prison in the cosmos won't be easy. The 

are stacked against you in the form of these enemies. But we won't 
spoil the surprise for you— there are plenty more than those you see here... 



P 



/. 






RIOT GUARDS 

These Heavily Armored Assault 
Units are mechanized and almost 
invulnerable. Their only weak spot 
' the paneling on their back. 



» 



INMATES 

Prison is a 
kill-or-be-killed 
joint. So kill 
or be killed. 



MAXIMUM 
SECURITY 
LIGHT GUARD 

Non-armored 
guards love 
to call for 



DOUBLE-MAX 
LIGHT GUARD 

Armored guards 
rush into any 
fight with a little 
more confidence 



backup whenever than their PA1 
there's trouble. counterparts. 



LIGHT GUA 
SQUAD LEADER 

Decorated in 
Red Armor, 
these Captains 
lead their teams 
in firefights. 



HEAVY GUARDS 

Not to be toyed with, these guards cai 
extreme firepower and have orders to 
prisoners on sight and at will. 



SECURITY TURRETS 

Because guards can't be everywhere 
at all times, these small camera/turret 
units survey the prison and execute — on 
the spot — anyone who breaks prison rules. 



VOICE RECORDING 
Featuring the Voice Talents of: 

RICHARDS RIDDICK - Vin Diesel 

JOHNS - Cole Hauser 

SHIRAH - Kristin Lehman 

ABBOTT - Xzibit 

POPE JOE - Willis Burks II 

JAGGER VALANCE - Ron Perlman 

CENTURION, JACK - Michael Rooker 

JUPITER - Arnell Powell 

HOXIE - Dwight Schlutz 

RUST - Steve Blum 

COYNE. TWO TONGUE - Joshua Leonard 

MATTSSON. SILENCIO. ZUNI, FATEEN - 
Joaquim de Alemeida 

BOOGER. HAAMIO. THUNDER. WILKINS - 
Arthur Burghardt 

THEO. ALONZO. BARASSA - Lombardo Boyar 

JAMAL UOEEN, LAMBERT. BARNEY - 
Michael Chinyamurindi 

YU. CHANG - Bingo Dinh 

GRAY. PIXIE, GULUG. NAPOLEAN. SHIVERS - 
Nick Guest 

NURSE. BARBER. GEORGIE. GINO. INMATE #2 - 
Nick Jameson 

IZZUOEEN. WAMAN. SHURIK - Adam Alexi Malle 

PASCAL. HALEY. HARMAN. SAWTOOTH - 
Stephen McHattie 

MERCURY. CUSA - Valentino Morales 

8AASIM. ARMADARO. DOG BONE - Ivo Nanov 

RAEL. MICHAELS - Khary Payton 

BINKS. ABE. MOESGAARD. MOSELY. PADILLA - 
Wayne Pere 

TOM, CUELLAS - Tony Plana 



ABU BAKR. CRAPS. MOTORHEAO - Michael R 

MOLINA. QUINTANA. TRIGO - Eddie San 

PINK.VALYA. RED - Morgan Sheppard 

JIMBO.FLORES. STEELE - Harry Van GorKum 

VICTUM, GOMER. CHARLIE GHEEN - Jody Wooc 

MATTHIES. MONSTER. WPMINER. SHINNICK- 
Ron Yuan 

GUARDS - David Pizzoto. John DiMaggio. 
Keith Ferguson. David Sobolov 

COMPUTER VOICE, ELEVATOR VOICE - 
Debbie Mae West 

SMOKER. VALVE. 101 - Michael Gough 



HEAD OF SOUND 

Christian Johnson 

TALENT DIRECTOR AND CREATIVE AFFAIRS 
Tom Keegan 

CASTING AND VOICE OVER 
Eric Weiss 

SCRIPT SUPERVISOR 
Kirsten Gavoni 

DIALOGUE SUPERVISOR 
Andrea Toyias 

PRODUCTION COORDINATOR 

Shawn Johnson 

VOICE OVER DIRECTION 
Jack Fletcher, Tom Keegan, 
Eric Weiss 

DIALOG RECORDING 
Andrea Toyias, Lisa Baro 

DIALOGUE EDITING 

Andrea Toyias, Patrick McNulty 



VELOPEO BY STARBREEZE 



GINAL GAME CONCEPT 
e Wanat 

DOUCER 

rs Johansson 

AD GAME DESIGNERS 
Irik Ljungdahl 
is Andersson 

ME DESIGN 
edrik Ljungdahl 
ms Andersson 
kael Saker 
rk Gustafsson 
rs Johansson 

DITIONAl GAME DESIGN 
" Larsson 
Wessman 
tevens 

INAL DESIGN 
s Larsson 

IPTING 

irik Ljungdahl 

Andersson 

ITIONAL SCRIPTING 
ael Saker 
ers Olsson 
Fagerlund 



TENBY 

Zuur Platten 
Dille 
1 Saker 

ENGINE PROGRAMMER 
ius Hogdahl 

NE PROGRAMMING 
nus Hogdahl 
Olofsson 

Kjellin 

1 GAME PROGRAMMER 
s Andersson 

IE PROGRAMMING 
s Andersson 
irs Backman 
Rosenquist 
nus Auvinen 
irs Olsson 

■TIONAL PROGRAMMING 
luel Ranta-Eskola 
nus Runesson 
d Mondelore 




ART DIRECTOR 
Jens Matthies 

CONCEPT ART 

Joakim Hellstedt 
John Wallin 

ADDITIONAL CONCEPT ART 
Seung Ho 
Hans-Roger Ostlin 

LEAD MODELLER 
Par Tingstrbm 

MODELS 
Par Tingstrom 
Tom Fritzson 
Erik Pettersson 
Patrik Karlsson 

ION STUOIO MANAGER 
Klepper 

ITION STUOIO DIRECTOR 
Eckhardt Milz 

ANIMATION PRODUCTION MANAGER 
Patrik Zayas 

IN-GAME ANIMATION 

LEAD ANIMATOR 
Benny Edlund 

ANIMATORS 
Benny Edlund 
Johan Frojd 
Daniel Eriksson 
Mattias Lindkvist 
Peter Saumur 
Dejan Momcilovic 

ADDITIONAL ANIMATION 
Henrik Hakansson 
Erik Pettersson 

IN-GAME CINEMATICS 

CINEMATICS DIRECTOR 
Eckhardt Milz 

LEAD CINEMATIC ARTIST 
Henrik Hakansson 

CINEMATIC ARTISTS 
Daniel Eriksson 
Markus Sbderqvist 
Christian Sjostrom 

MOTION CAPTURE SUPERVISOR 
John Klepper 

MOTION CAPTURE TO & SOLVING 
Dejan Momcilovic 



MOTION CAPTURE TRACKING 
Sigtor Kildal 

MOTION CAPTURE TALENT 
Leialdo Anzaldua 
Henry Lee Layton 
Brian Byrnes 
Michael Roberts 



Mattias Lindkvist 

CINEMATICS LIGHTING ANO EFFECTS 
Jan Andersson 
Jens Mathies 

LEAO SOUNO DESIGNER 
Gustaf Grefberg 

SOUNO 

Gustaf Grefberg ^T 

Johan Althoff 

CINEMATICS SOUNO 
Gustaf Grefberg 
Johan Althoff 

MUSIC 

Gustaf Grefberg 

ADDITIONAL VOICE ACTING 
Kimberly Grefberg 

LEAD LEVEL DESIGNER 
Jerk Gustafsson 

LEVEL DESIGN 
Jerk Gustafsson 
Jim Fagerlund 

ADDITIONAL LEVEL DESIGN 
Jens Matthies 
Fredrik Ljungdahl 
Emil Gustafsson 
Christian Plogfors 
Rickard Eden 
Martin Mastomaki 

PHOTOGRAPHY 
Johan Oskarsson 

LEAD TEXTURE ARTIST 
Jens Matthies 

TEXTURES ^L 

Jan Andersson 
Carl-Mikael Lagnecrantz 
Mans Bagge 
Jens Matthies 

ADDITIONAL TEXTURES 
John Wallin 

GRAPHICAL USER INTERFACE CODE 
Magnus Auvinen 

GRAPHICAL USER INTERFACE DESIGN 
Jens Mathies 



PRODUCING ASSISTANT 
Ian Stevens 

STARBREEZE QUALITY ASSURANCE 

Kevin Sodini 

Justin Cruz 

Christian Plogfors 

Lars Johansson 

Fredrik Ljungdahl 

Theo Savidis 

Robert Wiriing 

GAME MANUAL 
Ian Stevens 

STARBREEZE SPECIAL THANKS 

Everybody at Starbreeze 

Jon Johansson 

Lagavulin 

Sandra 

Hemvagen 

Eric, Andrea and Kirsten 

Mia Bjorner 

Alexandra Lindgren 

Linda Carlsson 

Fam. Karlsson 

Tiinde Bajdor 

Maria Garenhag 

Ida Roden 

Annika Tykesson 

Ronny Ahlgren 

G 

Theo "Chavez" Savidis 

Nitton 



Hans Andersson 

ATG 

Vital Spark 

Family and friends who have seen 

a lot less of us in the past months. 

SKYBOX 

Visual Art 

SOUNO EFFECTS 
Soundelux DMG 

SUPERVISING SOUND DESIGNER 
Scott Gershin 

DMG CREATIVE DIRECTOR 
Scott Gershin 

SOUNO OESIGNERS 

Bryan Celano, Peter Zinda, 

Steve Tushar 

ASSET MANAGER 
Sara Huddelston 
AUDIO/VISUAL COORDINATOR 
James Tabb 

PRODUCTION ASSISTANT 
Justin Langley 

OMG GENERAL MANAGER 
Becky Allen 

INTRO. POPE JOE. AND OUTRO 

FULL MOTION 

MK Productions, Inc. 



CEO/EP 

Melissa Kangeter 

DIRECTOR 
Cos Lazouras 

DIRECTOR/CINEMATOGRA 
Marco Bertoldo 

ART DIRECTOR 
Brittnell Anderson 

ANIMATION DIRECTOR 
Gustavo Manriquez 

TECHNICAL DIRECTOR/MO 
Eric Ronay 

ANIMATOR 
Tony Preciado 

ANIMATOR 
David Winn 

ANIMATOR/RENDER WRANi 
Hagop Kaneboughazian 

FMV ANIMATICS 
Marco Bertoldo 
Goose Manriquez 
Britt Anderson 
Tony Preciado 

STROBOSCOPIC IMAGE MONTAGE 
CREATION & DIRECTION 
Brett Smith 
Chris Hepburn 



PUBLISHED BY VIVENDI UNIVERSAL GAMES. INC. 



EXECUTIVE PRODUCER 
Daniel Suarez 

PRODUCER 
Pete Wanat 

ASSOCIATE PRODUCER 
Ian Stevens 
Kirsten Gavoni 

ASSISTANT PRODUCER 
Daniel Badilla 

PRODUCTION ASSISTANT 
Sean Mountain 

PRODUCTION COORDINATOR 
Clark Wyatt 

ADDITIONAL 
PRODUCTION SUPPORT 
Michael "Moonlight" Graham 
Cris "Soup" Lee 



EXECUTIVE VICE PRESIDENT 

OF WORLDWIDE STUDIOS 
Michael Pole 

VICE PRESIDENT 
Kelly Ryan 

VICE PRESIDENT CONTENT 
AND DEVELOPMENT 
Bill Kendall 

CREATIVE SUPERVISOR 
CONTENT AND DEVELOPMENT 
Michael Sequeira 

LEGAL & BUSINESS AFFAIRS 
Brent Rabowsky 

CHIEF TECHNICAL DIRECTOR 
Michael Heilemann 

TECHNICAL DIRECTOR 
Ryan T. Sammartino 



ADDITIONAL SCRIPT COMt. 

ANO CONSULTATION 

Flint Dille 

Mikael Saker 

Vin Diesel ^L 

VUG GAME/LEVEL DESIGN 
Ian Stevens 

VUG ADDITIONAL GAME DESIGN 

Daniel Badilla 

Sean Mountain 

Michael "Moonlight" Graham 

Cris "Soup" Lee 

Peter Wanat 

Cos Lazouras 

Vin Diesel 



VE VICE PRESIDENT. 
S AND MARKETING 
Neil 

ESIOENT. MARKETING 

5 

n Farr- Jones 

VICE PRESIDENT 
IKETING 
as Longano 

IR OF MARKETING 
Suckner 

8RAN0 MANAGER 
lan 

,TE BRAND MANAGER 
Covey 
Faccidomo 

ING COORDINATOR 



RELATIONS 
I Larson 

IR OF PROMOTIONS 
a Hill 



DIRECTOR. CREATIVE SERVICES 
Parker 

■ DIRECTOR 
.arter-Humphreys 



TE GRAPHIC DESIGNER 
/ Hubert 

L DESIGNER 

i Azeltine 

NT SUPERVISOR 
Cho 

OR RELATIONS SUPERVISOR 
I Moffitt 



QUALITY ASSURANCE 

PROJECT LEAD 

Michael "Moonlight" Graham 

ASSOCIATE PROJECT LEADS 
Cris "Soup" Lee 

CORE TEST 
Ulysses Forosan 
Kevin Sodini 
Justin Cruz 
Brian Kar " 
Daniel Gem 
Kit Chan 
Duane Wik 
Steve Hoey 
Adam Bailey 
John Triplett 
Kevin Jackson 
Raymond Hsaio 

ADDITIONAL TEST 
Michael Robles 
Andrew Ebert 
Armond James 
Charles Stevenson 
James Magnano 
James Pasque 
Jonathan Masterson 
Josh Sunarjadi 
Billy Pamier 
Ellen Williams 
Joe Castellano 
Jacob Zabie 
Jen Johnson 
Donna Woo 
Geoff Bent 
Tim Harrison 
Calvin Wong 

QA BRANO MANAGER 
Igor Krinitskiy 



TECHNICAL 
REQUIREMENTS GROUP 

TRG SUPERVISOR 
Jamie Saxon 

TRG TESTERS 

Joe Olivas 

Lauren Kamieniecki 

QA MANAGER 
Igor Krinitskiy 



SENIOR TRG MANAGER 
James Galloway 

QA MANAGER. 
TESTER RESOURCES 
Michael Gonzales 

QA SUPERVISORS 
Rene Marquez 
Chris Richardson 

BURN LAB SUPERVISOR 
Jaime Rios 

CONFIGURATION ENGINEERS 
Jason Perry 
Afolabi Akibola 
Zachary Turner 
Evan Greenberg 
Chang Koo 
Jorge Pacheco 
Andrew Ebert 

VU PRODUCT CERTIFICATION 

Brandon Valdez 

Cyra Talton 

Glenn Dphrepaulezz 

Richard Benavides 

Ben Chan 

Alex Zherdev 

IT TECHNICIANS 
Kevin Truong 
Jeff Kuhn 

DIRECTOR OF PRODUCT CERTIFICATION 
Randy Linch 

SENIOR DIRECTOR OF QA 
Jeremy S. Barnes 

V.P. OF STUDIO OPERATIONS 
Rich Robinson 



UMER RESEARCH 



VUG SPECIAL THANKS 

Letty Cadena 

David Christensen 

Peter Delia Penna 

Torrie Dorrell 

Lauren Faccidomo 

Craig Howe 

Scott Johnson 

Chris Mollo 

Jason Covey 

Brent Rabowsky 

Marcus Sanford 

Jim Wilson 

Charles Yam 

Brett Levisohn 

Absinthe Pictures 

Forward Never Straight Productions 



ctions 
Vital Spark 
Tigon Studios 
Vin Diesel 
Cos Lazouras 
George Zakk 
David Twohy 
Tyler Daly 
Jason Nichol 
Suzan Rude 
Amanda Angelina 
Scott Stuber 
Marc Shmuger 
Michael Slavich 
Eric Fisher 
Michael Wolf 
Kelly Tofte 
Mike Minahan 
John Smith 
Charles Givens 
Kenia Sammartino 
Dan Black 
Josh Taub 






UNIVERSAL CONSUMER 
PRODUCTS GROUP 

VICE PRESIOENT. INTERACTIVE 
Bill Kispert 

INTERACTIVE COORDINATOR 
Dawn Silleman 

MANAGER RIGHTS AND CLEARANCE I PRODUCT APPRGV 
Julie Chebbi 1 _^ 

CREATIVE CONSULTANT 
Andrea Honore 

SENIOR ART DIRECTOR 
Susan Mclntyre- Young 

SENIOR COUNSEL 
Todd Whitford 

VICE PRESIOENT. PUBLICITY 
Debbie Jackman 

PUBLICITY COORDINATOR 
Jennifer Davis 

VERY SPECIAL THANKS 

Vin Diesel. Scott Kroopf. David Twohy, Davir" ' 

George Zakk. 

SPECIAL THANKS 

Dawn Ahrens, Ben Arnon, Richard Brehm, Kevin 
Campbell. Eddie Egan, Adam Fogelson, Elizabeth 
Gelfand, Beth Goss, Jeffrey Kirschenbaum, Brett 
Levisohn, Mark Miner, David O'Connor, Jeff Sakson. 
Marc Shmuger, Michael Slavich and Scott Stuber. 

TIGON STUDIOS 

EXECUTIVE PRODUCER 
Vin Diesel 

PRODUCER 
Cos Lazouras 

CREATIVE CONSULTANT 
George Zakk 

GAMETIME MEDIA 

Rob Yan 
Liz Yan 
Kevin Walter 

CHUNG & ASSOCIATES 

Ted Chung 
Seung Chung 
Ryan Steinbach 



ion of the Riddick universe 



OM ACCLAIMED ANIMATOR PETER CHUNG, 



director of THE AHIMATRIX, comes the film that bridges the gap 
between PITCH BLACK and THE CHRONICLES OF RIDDICK